Your turn: roll the dice in the tray (flick them or tap Roll β after 7 seconds they roll themselves). Pick one die and use it in its colour's area; every die lower than it goes on the silver platter. Roll the rest again β up to three picks. The white die is wild: any colour (as blue, it adds the blue die).
Others' turns: when the active player is done, everyone else takes one die from the silver platter at the same time (if none fits, one of the active player's dice).
Yellow: cross a box with that number; full columns score 10/14/16/20. Blue: cross the box for blue + white; points by how many. Green: left to right, at least the number shown. Orange: write the number (Γ2, Γ3 boxes). Purple: each number higher than the last β anything after a 6.
Bonuses happen at once and chain: β = cross a box in that colour (any yellow/blue box, the next green box), a number = write it in orange/purple, π¦ = a fox (worth your lowest area at the end), Reroll (active player: roll the dice you just rolled again) and +1 (at the end of your turn, use any of the six dice again β each once). Round bonuses: 1 reroll, 2 +1, 3 reroll, 4 a black β or 6.
Rounds: 6 (1β2 players), 5 (3), 4 (4). Solo: after your turn, roll all six β the three lowest go on the platter for your passive turn.
That's Pretty Clever! (Ganz schΓΆn clever) is by Wolfgang Warsch (Schmidt Spiele / Stronghold Games); the art here is our own.
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