Cooperative: you all win or lose together. Never say, show or hint which cards you have — the chips are your only way to talk.
Each heist has four rounds: pre-flop (your pocket cards only, white chips), the flop (3 table cards, yellow), the turn (a 4th, orange), the river (a 5th, red). Each round everyone takes one chip of that colour: 1★ = I think my hand is the weakest … the most stars = the strongest.
Taking chips: tap a chip in the middle, or tap another player's chip to take it from them; tap your own to put it back. When everyone has a chip, each of you taps Ready — taking a chip un-readies you and the player you took it from. Watch how everyone's chips change from round to round: their earlier chips stay in front of them.
The showdown: after the river, hands are shown in red-chip order (1★ first). Each must be at least as strong as the one before — exact ties may be in either order. All correct: a vault opens. Any mistake: an alarm. Three vaults win; three alarms lose.
Hands (weak → strong): High Card, Pair, Two Pair, Three of a Kind, Straight, Flush, Full House, Four of a Kind, Straight Flush, Royal Flush. Best five cards from your two pocket cards and the five table cards; kickers break ties; A-2-3-4-5 is the lowest straight.
Omaha (if chosen): four pocket cards, and a hand is always exactly two of them with exactly three table cards.
The Gang is by John Cooper & Kory Heath (KOSMOS). Challenge and Specialist cards aren't included. Your best hand is shown to you only.
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