Each round you draw 3 coins from your bag. Starting with whoever holds the initiative, take turns using one coin at a time until both hands are empty. Tap a coin, pick what to do with it, then tap the highlighted spaces.
Place a coin β Deploy the unit onto an empty location you control, or Bolster it (add the coin to its stack, so it takes more hits). One unit of each type on the board.
Face down (any coin) β Claim initiative (go first next round; once per round), Recruit a coin from your supply (it goes into your discard and comes back into your bag later), or Pass.
Face up β use the unit on the board: Move one space, Attack an enemy next to it (it loses a coin; a single coin is destroyed), Control the location it stands on, or use its Tactic (see π Units).
The Royal Coin can only be used face down. When your bag is empty, your discards are shuffled back into it. Coins you discard face up are seen by your opponent.
Keep your bag healthy: a coin you deploy or bolster stays on the board and never returns to your bag (an attack removes it from the game). Bolster too much and you'll draw only your Royal Coin β recruit to put more coins into circulation.
Win by placing all six of your control markers on locations (the β¦ spaces). You start with two.
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